Novas Habilidades 4TH

Sony
2024-12-12 13:06:16
329

New skills

Along with level expansion, new 15 skills will be added to certain jobs.

3.1. Imperial Guard

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Imperial Cross
Max level : 5
Prerequisite skills :Overslash level 5
Group : Active
Type : Melee physical
Target : Single Target
Recovers AP : 2
Description : Can only be used while using Attack Stance.
Deals melee physical damage to the single target for 3 hits.
If Grand Judgement buff is active, the skill will deal more damage.
Deals additional damage depends on level of Spear & Sword Mastery the user has learned, user's base level and POW.
_
[Level 1] : (3000 + (Spear & Sword Mastery level x 25)) % Atk / (3400 + (Spear & Sword Mastery level x 25)) % Atk (Grand Judgement) per hit.
[Level 2] : (4350 + (Spear & Sword Mastery level x 25)) % Atk / (5050 + (Spear & Sword Mastery level x 25)) % Atk (Grand Judgement) per hit.
[Level 3] : (5700 + (Spear & Sword Mastery level x 25)) % Atk / (6700 + (Spear & Sword Mastery level x 25)) % Atk (Grand Judgement) per hit.
[Level 4] : (7050 + (Spear & Sword Mastery level x 25)) % Atk / (8350 + (Spear & Sword Mastery level x 25)) % Atk (Grand Judgement) per hit.
[Level 5] : (8400 + (Spear & Sword Mastery level x 25)) % Atk / (10000 + (Spear & Sword Mastery level x 25)) % Atk (Grand Judgement) per hit.

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Radiant Spear
Max level : 10
Prerequisite skills : Overslash level 3, Shield Shooting level 3
Group : Active
Type : Long ranged physical
Target : Single Target
Recovers AP : 2
Description : One-handed spear exclusive skill, Can only be used while using Attack Stance.
Deals long ranged physical damage to the target and surrounding enemies around the target.
If Grand Judgement buff is active, the skill will deal more damage.
Deals additional damage depends on level of Spear & Sword Mastery the user has learned, user's base level and POW, has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : (4650 + (Spear & Sword Mastery level x 50)) % Atk / (4900 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 3 x 3 cells.
[Level 2] : (5800 + (Spear & Sword Mastery level x 50)) % Atk / (6300 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 3 x 3 cells.
[Level 3] : (6950 + (Spear & Sword Mastery level x 50)) % Atk / (7700 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 3 x 3 cells.
[Level 4] : (8100 + (Spear & Sword Mastery level x 50)) % Atk / (9100 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 3 x 3 cells.
[Level 5] : (9250 + (Spear & Sword Mastery level x 50)) % Atk / (10500 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 5 x 5 cells.
[Level 6] : (10400 + (Spear & Sword Mastery level x 50)) % Atk / (11900 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 5 x 5 cells.
[Level 7] : (11550 + (Spear & Sword Mastery level x 50)) % Atk / (13300 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 5 x 5 cells.
[Level 8] : (12700 + (Spear & Sword Mastery level x 50)) % Atk / (14700 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 5 x 5 cells.
[Level 9] : (13850 + (Spear & Sword Mastery level x 50)) % Atk / (16100 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 7 x 7 cells.
[Level 10] : (15000 + (Spear & Sword Mastery level x 50)) % Atk / (17500 + (Spear & Sword Mastery level x 50)) % Atk (Grand Judgement) / area of effect : 7 x 7 cells.

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3.2. Meister

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Rush Strike
Max level : 5
Prerequisite skills : Rush Quake level 5
Group : Active
Type : Melee physical
Target : Single Target
Recovers AP : 2
Description : Two-handed axe exclusive skill.
Rush towards the target and strike it down with the axe, deals melee physical damage to the target and surrounding enemies around the target.
Deals additional damage depends on user's base level and POW.
However, this skill cannot be used when equipping Madogear.
_
[Level 1] : 3500% Atk / area of effect : 3 x 3 cells.
[Level 2] : 7000% Atk / area of effect : 5 x 5 cells.
[Level 3] : 10500% Atk / area of effect : 5 x 5 cells.
[Level 4] : 14000% Atk / area of effect : 7 x 7 cells.
[Level 5] : 17500% Atk / area of effect : 7 x 7 cells.

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Powerful Swing
Max level : 5
Prerequisite skills : Rush Strike level 3
Group : Active
Type : Melee physical
Target : Single Target
Recovers AP : 2
Description : Two-handed axe exclusive skill.
Strikes the target with all your might with an axe, deals melee physical damage to the target and surrounding enemies around the target for 5 hits.
If Axe Stomp buff is active, the skill will deal more damage.
Deals additional damage depends on user's base level and POW.
However, this skill cannot be used when equipping Madogear.
_
[Level 1] : 1150% Atk / 1350% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 2] : 2000% Atk / 2300% Atk (Axe Stomp) per hit / area of effect : 3 x 3 cells.
[Level 3] : 2850% Atk / 3250% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 4] : 3700% Atk / 4200% Atk (Axe Stomp) per hit / area of effect : 5 x 5 cells.
[Level 5] : 4550% Atk / 5150% Atk (Axe Stomp) per hit / area of effect : 7 x 7 cells.

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Energy Cannonade
Max level : 5
Prerequisite skills : Triple Laser level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 3
Description : Can only be used when equipping Madogear.
Fires the energy sphere to the target, deals long ranged physical damage to the target and surrounding enemies around the target for 7 hits.
Skill damage ignores the target's physical defense, deals additional damage depends on user's base level and POW.
_
[Level 1] : 1000% Atk per hit / area of effect : 5 x 5 cells.
[Level 2] : 1750% Atk per hit / area of effect : 5 x 5 cells.
[Level 3] : 2500% Atk per hit / area of effect : 7 x 7 cells.
[Level 4] : 3250% Atk per hit / area of effect : 7 x 7 cells.
[Level 5] : 4000% Atk per hit / area of effect : 9 x 9 cells.

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3.3. Biolo

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Mystery Powder
Max level : 5
Prerequisite skills : Explosive Powder level 5
Group : Active
Type : Melee physical
Target : Single target
Description : Scatters very small fine powder to the target, deals melee physical damage to the target and surrounding enemies around the target.
Additionally, grants Mystery Powder buff to the user, allowing them to use Dust Explosion for 60 seconds.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 5500% Atk / area of effect : 5 x 5 cells.
[Level 2] : 9500% Atk / area of effect : 5 x 5 cells.
[Level 3] : 13500% Atk / area of effect : 5 x 5 cells.
[Level 4] : 17500% Atk / area of effect : 7 x 7 cells.
[Level 5] : 21500% Atk / area of effect : 7 x 7 cells.

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Dust Explosion
Max level : 5
Prerequisite skills : Mystery Powder level 3
Group : Active
Type : Melee physical
Target : Instant cast
Recovers AP : 2
Description : Can only be used when Mystery Powder buff is active.
Causes a dust explosion to the target, deals melee physical damage to the target and surrounding enemies around the target for 5 hits.
If Research Report buff is active, the skill will deal more damage.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 1050% Atk / 1250% Atk (Research Report) per hit / area of effect : 5 x 5 cells.
[Level 2] : 1650% Atk / 2050% Atk (Research Report) per hit / area of effect : 5 x 5 cells.
[Level 3] : 2250% Atk / 2850% Atk (Research Report) per hit / area of effect : 5 x 5 cells.
[Level 4] : 2850% Atk / 3650% Atk (Research Report) per hit / area of effect : 7 x 7 cells.
[Level 5] : 3450% Atk / 4450% Atk (Research Report) per hit / area of effect : 7 x 7 cells.

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3.4. Shadow Cross

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Cross Slash
Max level : 5
Prerequisite skills : Weapon Blocking level 3, Dancing Knife level 3
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 2
Description : Deals melee physical damage to the target and surrounding enemies around the target for 3 hits.
Gains successful blocking state for 10 seconds when using this skill.
Deals additional damage depends on user's base level and POW, deals more damage while under Shadow Exceed buff.
Has a chance to trigger critical, critical chance is the half user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 300% Atk / 360% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
[Level 2] : 600% Atk / 720% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
[Level 3] : 900% Atk / 1080% Atk (Shadow Exceed) per hit / area of effect : 5 x 5 cells.
[Level 4] : 1200% Atk / 1440% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.
[Level 5] : 1500% Atk / 1800% Atk (Shadow Exceed) per hit / area of effect : 7 x 7 cells.

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3.5. Abyss Chaser

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Hit and Sliding
Max level : 5
Prerequisite skills : Dagger & Bow Mastery level 3
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 2
Description : Attack the target, deals melee physical damage to the target and moves the user backwards.
If using bow, damage type is long ranged physical damage.
Additionally, grants Chasing buff to the user for 60 seconds.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 3500% Atk / moves 1 cell.
[Level 2] : 7000% Atk / moves 2 cells.
[Level 3] : 10500% Atk / moves 3 cells.
[Level 4] : 14000% Atk / moves 4 cells.
[Level 5] : 17500% Atk / moves 5 cells.
_
[additional effect of Chasing]
When Chasing buff is active, increases damage of the following skills.
[Unlucky Rush] : + (Unlucky Rush skill level x 2500)%.
[Chain Reaction Shot secondary damage] : + (Chain Reaction Shot skill level x 700)%.

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Chasing Break
Max level : 5
Prerequisite skills : Hit and Sliding level 3
Group : Active
Type : Melee physical
Target : Single target
Recovers AP : 2
Description : Chases and charges towards the target, deals melee physical damage to the target and surrounding enemies around the target for 5 hits.
If Chasing buff is active, the skill will deal more damage for 7 hits.
Deals additional damage depends on user's base level and POW.
_
[Level 1] : 2000% Atk / 2250% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 2] : 2450% Atk / 2750% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 3] : 2900% Atk / 3250% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 4] : 3350% Atk / 3750% Atk (Chasing) per hit / area of effect : 7 x 7 cells.
[Level 5] : 3800% Atk / 4250% Atk (Chasing) per hit / area of effect : 7 x 7 cells.

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Chasing Shot
Max level : 5
Prerequisite skills : Hit and Sliding level 3
Group : Active
Type : Long ranged physical
Target : Single target
Recovers AP : 2
Description : Bow exclusive skill.
Chases and charges towards the target, deals long ranged physical damage to the target and surrounding enemies around the target for 2 hits.
If Chasing buff is active, the skill will deal more damage for 3 hits.
Deals additional damage depends on user's base level and CON, as a chance to trigger critical, critical chance is the half user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 2200% Atk / 2450% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 2] : 2900% Atk / 3150% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 3] : 3600% Atk / 3850% Atk (Chasing) per hit / area of effect : 5 x 5 cells.
[Level 4] : 4300% Atk / 4550% Atk (Chasing) per hit / area of effect : 7 x 7 cells.
[Level 5] : 5000% Atk / 5250% Atk (Chasing) per hit / area of effect : 7 x 7 cells.

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3.6. Troubadour & Trouvere

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Rhythmical Wave
Max level : 5
Prerequisite skills : Metallic Fury level 3
Group : Active
Type : Magic
Target : Single target
Recovers AP : 3
Description : Musical instrument and whip exclusive skill. 
Radiates sonic magic to the target, dealing magical damage to the target and surrounding enemies around the target.
If Mystic Symphony buff is active, the skill will deal more damage.
Deals additional damage depends on Stage Manner skill level, user's base level and SPL, the skill property depends on the property of equipped arrow.
Consumes 1 equipped arrows.
_
[Level 1] : 3900% Matk / 5100% Matk (Mystic Symphony) / area of effect : 5 x 5 cells.
[Level 2] : 7550% Matk / 9750% Matk (Mystic Symphony) / area of effect : 5 x 5 cells.
[Level 3] : 11200% Matk / 14400% Matk (Mystic Symphony) / area of effect : 5 x 5 cells.
[Level 4] : 14850% Matk / 19050% Matk (Mystic Symphony) / area of effect : 7 x 7 cells.
[Level 5] : 18500% Matk / 23700% Matk (Mystic Symphony) / area of effect : 9 x 9 cells.

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3.7. Shinkiro & Shiranui

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Four Colors Charm
Max level : 1
Prerequisite skills : Release Ninja Spell level 1, Mirage level 1
Group : Active
Type : Buff
Target: Instant cast
Consumes AP : 20
Description : Can only be used when 10 spirits of the same property are summoned.
The charm that strengthens the skills linked to the property of the summoned spirit.
Increases Red Flame Cannon / Thundering Cannon / Cold Blooded cannon / Golden Dragon cannon damage.
The buffs from different property can be overlapped.
_
[Level 1]: Duration : 300 seconds.
_
[Fire Charm (spirit of fire)] : [Four Colors Charm : Fire] - Red Flame Cannon Damage + 8500%.
[Ice Charm (spirit of water)] : [Four Colors Charm : Water] - Cold Blooded cannon damage + 7000%.
[Wind Charm (spirit of the wind)] : [Four Colors Charm : Wind] - Thundering Cannon damage + 8500%.
[Earth Charm (spirit of the earth)] : [Four Colors Charm : Earth] - Golden Dragon Cannon damage + 5500%.

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3.8. Night Watch

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Wild Shot
Max level : 5
Prerequisite skills : Only One Bullet level 3, Spiral Shooting level 3, Magazine for One level 3
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Rifle and pistol exclusive skill.
Fires mercilessly around the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 7 hits.
If Hidden Card buff is active, the skill will deal more damage.
Deals additional damage depends on user's base level and CON, has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
Consumes 5 equipped bullets.
_
[Level 1] : 1050% Atk / 1110% Atk (Hidden Card : Pistol) / 1150% Atk (Hidden Card : Rifle) per hit / area of effect (Pistol) 5 x 5 cells / area of effect (Rifle) : 7 x 7 cells.
[Level 2] : 1230% Atk / 1350% Atk (Hidden Card : Pistol) / 1430% Atk (Hidden Card : Rifle) per hit / area of effect (Pistol) 5 x 5 cells / area of effect (Rifle) : 7 x 7 cells.
[Level 3] : 1410% Atk / 1590% Atk (Hidden Card : Pistol) / 1710% Atk (Hidden Card : Rifle) per hit / area of effect (Pistol) 5 x 5 cells / area of effect (Rifle) : 7 x 7 cells.
[Level 4] : 1590% Atk / 1830% Atk (Hidden Card : Pistol) / 1990% Atk (Hidden Card : Rifle) per hit / area of effect (Pistol) 7 x 7 cells / area of effect (Rifle) : 9 x 9 cells.
[Level 5] : 1770% Atk / 2070% Atk (Hidden Card : Pistol) / 2270% Atk (Hidden Card : Rifle) per hit / area of effect (Pistol) 7 x 7 cells / area of effect (Rifle) : 9 x 9 cells.

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Midnight Fallen
Max level : 5
Prerequisite skills : The Vigilante at Night level 3, Magazine for One level 3, Wild Fire level 3
Group : Active
Type : Long ranged physical
Target: 1 cell ground target
Recovers AP : 2
Description : Shotgun, gatling gun and grenade launcher exclusive skill.
Bombs a designated area, inflicts long ranged physical damage to all targets within range for 3 hits.
If Hidden Card buff is active, the skill will deal more damage.
Skill damage ignores the target's physical defense, deals additional damage depends on user's base level and CON.
Consumes 5 equipped bullets.
_
[Level 1] : 3200% Atk / 3600% Atk (Hidden Card : Shotgun) / 3400% Atk (Hidden Card : Gatling) / 3540% Atk (Hidden Card : Launcher) per hit / area of effect (Shotgun) 5 x 5 cells / area of effect (Gatling) 7 x 7 cells area of effect (Launcher) : 9 x 9 cells.
[Level 2] : 4000% Atk / 4800% Atk (Hidden Card : Shotgun) / 4400% Atk (Hidden Card : Gatling) / 4680% Atk (Hidden Card : Launcher) per hit / area of effect (Shotgun) 5 x 5 cells / area of effect (Gatling) 7 x 7 cells area of effect (Launcher) : 9 x 9 cells.
[Level 3] : 4800% Atk / 6000% Atk (Hidden Card : Shotgun) / 5400% Atk (Hidden Card : Gatling) / 5820% Atk (Hidden Card : Launcher) per hit / area of effect (Shotgun) 5 x 5 cells / area of effect (Gatling) 7 x 7 cells area of effect (Launcher) : 9 x 9 cells.
[Level 4] : 5600% Atk / 7200% Atk (Hidden Card : Shotgun) / 6400% Atk (Hidden Card : Gatling) / 6960% Atk (Hidden Card : Launcher) per hit / area of effect (Shotgun) 7 x 7 cells / area of effect (Gatling) 9 x 9 cells area of effect (Launcher) : 11 x 11 cells.
[Level 5] : 6400% Atk / 8400% Atk (Hidden Card : Shotgun) / 7400% Atk (Hidden Card : Gatling) / 8100% Atk (Hidden Card : Launcher) per hit / area of effect (Shotgun) 7 x 7 cells / area of effect (Gatling) 9 x 9 cells area of effect (Launcher) : 11 x 11 cells.

 

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1. Dragon Knight

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Dragonic Pierce
Max level : 5
Prerequisite skills : Hack and Slasher level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Two-handed spear exclusive skill.
Inflicts long ranged physical damage to the target for 5 hits.
If the user is under Dragonic Aura buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 1450% Atk / 1600% Atk (Dragonic Aura) per hit.
[Level 2] : 2050% Atk / 2250% Atk (Dragonic Aura) per hit.
[Level 3] : 2650% Atk / 2900% Atk (Dragonic Aura) per hit.
[Level 4] : 3250% Atk / 3550% Atk (Dragonic Aura) per hit.
[Level 5] : 3850% Atk / 4200% Atk (Dragonic Aura) per hit.

 

2. Imperial Guard

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Imperial Pressure
Max level : 5
Prerequisite skills : Spear & Sword Mastery level 7, Guard Stance level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Crushes the target with the power of sincere faith.
Inflicts neutral property magical damage to the target and surrounding enemies around the target.
If Guard Stance is active, change the skill property to holy.
Deals additional damage depends on user's base level, SPL and level of Spear & Sword Mastery user learned.
_
[Level 1] : (7450 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 2] : (9300 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 5 x 5 cells.
[Level 3] : (11150 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 4] : (13000 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 7 x 7 cells.
[Level 5] : (14850 + (Spear & Sword Mastery level x 50))% Matk / area of effect : 9 x 9 cells.

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3. Abyss Chaser

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Abyss Flame
Max level : 5
Prerequisite skills : Magic Sword Mastery level 5, From the Abyss level 3
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : Creates flames centered on the target, inflicts fire property magical damage to the target and surrounding enemies around the target for 5 hits.
At the same time, emits abyss flames centered on the user, inflicts fire property magical damage to surrounding enemies around the user for 3 hits.
Deals additional damage depends on level of Magic Sword Mastery user learned, user's base level and SPL.
_
[Level 1] : (500 + (Magic Sword Mastery level x 15))% Matk per hit (around the target) / (820 + (Magic Sword Mastery level x 30))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 2] : (1000 + (Magic Sword Mastery level x 30))% Matk per hit (around the target) / (1640 + (Magic Sword Mastery level x 60))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 3] : (1500 + (Magic Sword Mastery level x 45))% Matk per hit (around the target) / (2460 + (Magic Sword Mastery level x 90))% Matk per hit (around the user) / area of effect : 5 x 5 cells.
[Level 4] : (2000 + (Magic Sword Mastery level x 60))% Matk per hit (around the target) / (3280 + (Magic Sword Mastery level x 120))% Matk per hit (around the user) / area of effect : 7 x 7 cells.
[Level 5] : (2500 + (Magic Sword Mastery level x 75))% Matk per hit (around the target) / (4100 + (Magic Sword Mastery level x 150))% Matk per hit (around the user) / area of effect : 7 x 7 cells.

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4. Arch Mage

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Energy Conversion
Max level : 5
Prerequisite skills : Recognized Spell level 2, Climax level 1
Group : Active (AP)
Type : Recovery
Target: Self
Consumes AP : 22 ~ 10
Description : Converts some of the user's AP into SP through energy exchange.
_
[Level 1]: Consumes 22 AP / Recovers 40 SP.
[Level 2]: Consumes 19 AP / Recovers 120 SP.
[Level 3]: Consumes 16 AP / Recovers 240 SP.
[Level 4]: Consumes 13 AP / Recovers 400 SP.
[Level 5]: Consumes 10 AP / Recovers 600 SP.

 

5. Elemental Master

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Psychic Stream
Max level : 5
Prerequisite skills : Magic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
Group : Active (AP)
Type : Magic
Target: Single target
Consumes AP : 5
Description : Melts into the flow of magic and instantly dashes to the target, inflicts neutral property magical damage to the target and surrounding enemies around the target.
Since the user must use the flow of magic, so the skill cannot be used if the user is protected by Energy Coat buff.
Deals additional damage depends on user's base level and SPL.
_
[Level 1] : 4500% Matk / area of effect : 5 x 5 cells.
[Level 2] : 8000% Matk / area of effect : 5 x 5 cells.
[Level 3] : 11500% Matk / area of effect : 5 x 5 cells.
[Level 4] : 15000% Matk / area of effect : 7 x 7 cells.
[Level 5] : 18500% Matk / area of effect : 7 x 7 cells.

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6. Cardinal

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Divinus Flos
Max level : 5
Prerequisite skills : Adoramus level 5, Framen level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 2
Description : CBlooms a sacred flower that inflicts holy property magical damage to the target and surrounding enemies within 7 x 7 cells around the target.
If the user is under Ancilla buff, change the skill property to neutral.
Deals additional damage depends on user's base level, SPL and level of Fidus Animus user learned.
_
[Level 1] : (4000 + (Fidus Animus level x 70))% Matk.
[Level 2] : (8000 + (Fidus Animus level x 70))% Matk.
[Level 3] : (12000 + (Fidus Animus level x 70))% Matk.
[Level 4] : (16000 + (Fidus Animus level x 70))% Matk.
[Level 5] : (20000 + (Fidus Animus level x 70))% Matk.

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7. Inquisitor

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Blazing Flame Blast
Max level : 5
Prerequisite skills : Massive Flame Blaster level 7
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 2
Description : Can only be used in Fury state.
Inflicts long ranged physical damage to the target ,if the user is under Massive Flame Blaster buff, the skill will deal more damage.
Deals additional damage depends on user's base level and POW, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
_
[Level 1] : 5800% Atk / 7700% Atk (Massive Flame Blaster).
[Level 2] : 9600% Atk / 11900% Atk (Massive Flame Blaster).
[Level 3] : 13400% Atk / 16100% Atk (Massive Flame Blaster).
[Level 4] : 17200% Atk / 20300% Atk (Massive Flame Blaster).
[Level 5] : 21000% Atk / 24500% Atk (Massive Flame Blaster).

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8. Windhawk

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Wild Walk
Max level : 5
Prerequisite skills : Nature Friendly level 3, Hawk Rush level 3
Group : Active (AP)
Type : Long ranged physical
Target: Single target
Consumes AP : 5
Description : Used hawk to inflicts long ranged physical damage to the target for 3 hits.
Using the gust of wind created by hawk, increase the user's evasion rate and movement speed for the certain duration.
Deals additional damage depends on level of Steel Crow and Nature Friendly user learned, user's base level and CON, has a chance to trigger critical, critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
The skill can be used while riding Warg.
_
[Level 1] : 4600% Atk per hit / Flee + 100, movement speed + 25%, duration : 6 seconds.
[Level 2] : 7400% Atk per hit / Flee + 150, movement speed + 25%, duration : 9 seconds.
[Level 3] : 10200% Atk per hit / Flee + 200, movement speed + 50%, duration : 12 seconds.
[Level 4] : 13000% Atk per hit / Flee + 250, movement speed + 50%, duration : 15 seconds.
[Level 5] : 15800% Atk per hit / Flee + 300, movement speed + 75%, duration : 18 seconds.

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9. Sky Emperor

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Sky Sun
Max level : 5
Prerequisite skills : Noon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Instant cast
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly releases the power of blazing sun, inflicts melee physical damage to surrounding enemies around the user.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : (1500 + (Sky Mastery level x 7))% Atk / 3 x 3 cells.
[Level 2] : (3000 + (Sky Mastery level x 14))% Atk / 3 x 3 cells.
[Level 3] : (4500 + (Sky Mastery level x 21))% Atk / 5 x 5 cells.
[Level 4] : (6000 + (Sky Mastery level x 28))% Atk / 5 x 5 cells.
[Level 5] : (7500 + (Sky Mastery level x 35))% Atk / 7 x 7 cells.

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Sky Moon
Max level : 5
Prerequisite skills : Midnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Emits the moonlight to inflicts melee physical damage to the target and surrounding enemies around the target for 3 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
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[Level 1] : (1650 + (Sky Mastery level x 9))% Atk per hit / 5 x 5 cells.
[Level 2] : (2100 + (Sky Mastery level x 18))% Atk per hit / 5 x 5 cells.
[Level 3] : (2550 + (Sky Mastery level x 27))% Atk per hit / 7 x 7 cells.
[Level 4] : (3000 + (Sky Mastery level x 36))% Atk per hit / 7 x 7 cells.
[Level 5] : (3450 + (Sky Mastery level x 45))% Atk per hit / 9 x 9 cells.

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Star Light Kick
Max level : 5
Prerequisite skills : Star Burst level 3, Star Cannon level 3, Enchanting Sky level 7
Group : Active
Type : Melee physical
Target: Single target
Recovers AP : 2
Description : Can only be used while under the effect of Celestial Unity.
Instantly dashes to the target and inflicts melee physical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Sky Mastery user learned, user's base level and POW.
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[Level 1] : (600 + (Sky Mastery level x 5))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Sky Mastery level x 10))% Atk per hit / 5 x 5 cells.
[Level 3] : (1000 + (Sky Mastery level x 15))% Atk per hit / 5 x 5 cells.
[Level 4] : (1200 + (Sky Mastery level x 20))% Atk per hit / 7 x 7 cells.
[Level 5] : (1400 + (Sky Mastery level x 25))% Atk per hit / 7 x 7 cells.

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10. Hyper Novice

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Overcoming Crisis
Max level : 5
Prerequisite skills : Self Study Tactics level 5, Self Study Sorcery level 5
Group : Active (AP)
Type : Buff
Target: Self
Consumes AP : 50
Description : Increases the user's MaxHP for 300 seconds.
When using, fully recovers the user's HP and increases P.Atk and S.Matk for the skill duration.
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[Level 1]: MaxHP + 15000, P.Atk & S.Matk + 3.
[Level 2]: MaxHP + 30000, P.Atk & S.Matk + 6.
[Level 3]: MaxHP + 45000, P.Atk & S.Matk + 9.
[Level 4]: MaxHP + 60000, P.Atk & S.Matk + 12.
[Level 5]: MaxHP + 75000, P.Atk & S.Matk + 15.

 

11. Spirit Handler

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Chulho Battering
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Chulho Sonic Claw level 5
Group : Active
Type : Long ranged physical
Target: Single target
Recovers AP : 1
Description : Sharp claws of Chulho slash the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 5 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and POW.
Has a chance to trigger critical, the critical chance is the user's Cri.
The effectiveness of critical modifier is applied by half.
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[Level 1] : (640 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 2] : (800 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 3] : (960 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 4] : (1120 + (Mystical Creature Mastery level x 70))% Atk per hit / 5 x 5 cells.
[Level 5] : (1280 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 6] : (1440 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.
[Level 7] : (1600 + (Mystical Creature Mastery level x 70))% Atk per hit / 7 x 7 cells.

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Hyunrok Spirit Power
Max level : 7
Prerequisite skills : Mystical Creature Mastery level 7, Hyunrok Breeze level 5
Group : Active
Type : Magic
Target: Single target
Recovers AP : 1
Description : Unleashes the powerful spirit power of Hyunrok to inflicts neutral property magical damage to the target and surrounding enemies around the target for 7 hits.
Deals additional damage depends on level of Mystical Creature Mastery user learned, user's base level and SPL.
Damage property can be changed according to Colors of Hyunrok.
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[Level 1] : (550 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 2] : (750 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 3] : (950 + (Mystical Creature Mastery level x 30))% Matk per hit / 5 x 5 cells.
[Level 4] : (1150 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 5] : (1350 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 6] : (1550 + (Mystical Creature Mastery level x 30))% Matk per hit / 7 x 7 cells.
[Level 7] : (1750 + (Mystical Creature Mastery level x 30))% Matk per hit / 9 x 9 cells.

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